You'll learn techniques and tricks that've been used by magicians like Houdini & even modern day tv magicians.
In addition to card tricks, learn close-up coin magic tricks and a few surprises too. A superb addition to the magician and magic-lovers digital magic library.
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SLEIGHT-OF-HAND CARD TRICKS NOVICE MAGICIANS ILL GUIDE
This document contains vintage early 1900's instuctions for performing sleight-of-hand card tricks, and card tricks requiring specially prepared cards.
Any magician that performs card tricks will find this to be a valuable bit of information. Learning how to locate any card in a deck, move cards around without being seen, making cards appear and disappear...
All Tricks Taught In This document Can Be Done At Parties Or As Street Magic! For the budding magician, or even the seasoned pro, this is a link to the past magicians and a superb resource.
You will find plenty of illustrations and descriptions of techniques still used on stages today. A super addition to your digital magic collection.
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Check Out The Contents Of This Digital Document:
The Long Card - A prepared card allowing the magician to "force" cards to come up a point he desires, to cut the pack anywhere, etc. A simple little technique.
To Produce A Chosen Card In Various Ways - A card having been chosen and returned and the pack is shuffled. Using the long card technique above or perhaps a biseaute' pack. You will always be able to find the card chosen by feel alone.
To Teach Your Audience A Trick - Teach them an easy trick, then allow them to succeed in performing the trick or to cause them to fail at your pleasure. A great group performance.
To Distinguish The court Cards By Touch - A bit of preliminary preparation on each of the court cards in the deck allows you to simply feel your way through. The prep work won't be visible to your audience, but you'll have powers from it.
To Name Any Number Of Cards In Succession Without Seeing Them - Two distinct methods of performing this trick. Each is an updated (early 1900's) version of popular tricks.
To Make Cards Change - Four cards are made to change, say from 8's to 2's or from black to white. Three specially prepared cards do the trick...
To Nail A Chosen Card To The Wall - A simple little feat, requires a hidden pin and a bit of theatrics, some palming abilities and when you get good, you can throw the cards and get this effect.
The Inseperable Sevens & Aces - Two different tricks with the same basic result. The chosen cards being of any number seem to be inseparable by any means applied to them. Some prepared cards are the secret to these tricks.
Moving Aces - Having placed the four aces in different positions in the pack, make the two black change places with the red, and finally bring them all together in the middle of the pack.
The Travelling Card - A card having been thought of by an audience member, now vanishes from the pack and appears anywhere the performer wants it to.
Multiplying Cards - Allow a volunteer to choose any numbr of cards from a pack, secretly slip him more then he counts, you slip him more, seems like the cards magically multiply in his hand.
The Persistent Card - Allow several people each to draw a card, return it to the pack, shuffle, and make any card turn into that card at will.
Aces To Kings - Changing four aces into four kings and back again at will. A simple trick, a little prep work and you'll have it.
Vanishing Aces - To change four aces held tightly by a person into four indifferent cards. A brilliant trick still performed today.
The Shower Of Aces - Very effective sequel to the one described above. All you need is a special deck of cards... all aces perhaps?
The Card Couples - Volunteers are asked to chose pairs of cards each. They're placed back in the deck and each being delt back to its original chooser from the top & bottom of the deck.
The Psychic Card Seer - The magician states to the audience he can choose a card, any chosen and place it upon the table. He can, by way of a simple trick with prepared cards.
The Indifferent Cards - A volunteer chooses a card, two indifferent cards are placed on a table, the chosen card is made to appear in place of either card as chosen by the volunteer.
Magic Pile Of Cards - A card is chosen and then is made to appear in any stack of cards the audience chooses.
Portrait Cards - To change any card into the portrait or caracature of any of the members of the audience. A simple set of prepared cards helps you do this trick.
The Levetating Card - A card you choose is made to come out of the deck to you using a magicians magic secret...
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SLEIGHT-OF-HAND COIN TRICKS GUIDE FOR NOVICE MAGICIANS
The magician that wants to work in up close magic might well start with learning the techniques of sleight-of-hand. Coins make a perfect item to learn how to perform this feat with.
Although these are written in relation to using coins, any small object can be substituted once the principles have been learned.
A great resource from the 1900's for the novice magician in digital document form. This information will get you started on the direction of the great magicians of yesterday and today & help you understand The Principles Of Sleight Of Hand.
There are eight distinct Sleight Of Hand passes detailed within this document. You will find a large number of illustrations and instructions for every pass mentioned.
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MAGICIANS GUIDE TO COIN TRICKS USING MAGIC APPARATUS
Some card tricks require the use of special apparatus to perform. These apparatus are easily made, and even available at your local magic shop or online. They will amaze your audience and make your magic show more entertaining.
They originate from the early 1900's and are fully illustrated and described in detail.
For any magician that works with cards, this would be a great piece of information to add to your digital library.
Learn from some of the founders of this form of entertainment in an easy to use digital form. How fun!
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Check Out The Contents Of This Digital Document:
The Heads & Tails Trick - A simple trick requiring a special coin and a little banter on the part of the magician.
The Animated Coin - Invisible thread and a cool routine make for a convincing ability to make a coin move on command.
The Vanishing Coin - To make a coin vanish from a box & return again. A simple magic box & a crafty magician make it look real.
The Pepper Box - Another apparatus for making money disappear & reappear. Looks like an ordinary pepper mill, but it really isn't.
The Brass Money Box - Similar in working as the Pepper Box. This container only has a slit on top to insert a coin, then it disappears.
The Brass Box For Money - Also known as the plug-box a nifty little contraption that is so versitile, every magician should have one.
The Demon Handkerchief - A very simple prop, a handkerchief that can make anything placed under it disappear.
The Davenport Cabinet - A small little box with a very big secret - it has the ability to vanish coins & small items & make them reappear.
The Nest Of Boxes - A little preparation, some boxes that stack inside one another and you make things appear inside with the flick of a wand.
The Glass Goblet & Cover - A Cool trick with coins, a lid covers a goblet, it can be filled with coins with a drop of the hat.
The Half-Crown Wand - A tricky wand that with a special trick it can do. When a secret button is pushed on one end, a real coin magically pops out the other end, then easily disappears again.
The Shower Of Money - A sleight of hand type illusion in which the magician appears to make any number of coins appear from thin air, in someones hair, behind the ear, etc.
The Changing Plate - A magicians apparatus that assists him in trading out a marked or specially prepared coin for an ordinary one borrowed.
The Tray Of Proteus - A tray that will not only change, but add, subract, or vanish coins, under the very eyes of the spectators.
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PERFORMING CARD TRICKS NORMAL CARDS NO SLEIGHT OF HAND
There is a large class of tricks that can be described as consisting of just two elements - the discovery of a chosen card by the performer, and the revelation of his knowledge in a more or less stiking manner.
You'll find inside this early 1900's bit of magic instruction, simple card tricks that the beginning magician can master easily.
These novel tricks don't require any special dexterity or experience in the advanced card tricks.
For the budding magician, this is a great place to get started.
The Materials Are Simple.... A Deck Of Playing Cards And Some Practice.
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Check Out The Contents Of This Digital Document:
Simple Modes Of Discovering A Given Card - This section deals with cards being chosen from a deck which the magician shuffles and/or deals out and is apparently find whatever card was drawn. THere are three processes, each detailed in execution, that these means can be accomplished. Each is fully detailed inside this ebook.
Ways To Reveal The Card To The Audience - This section details theatrical ways that you can involve your audience in. There are four superb ways to reveal the card described. These may require a little practice, but they'll be just the ticket to getting your audience excited and involved.
To Place The Four Kings In Different Parts Of The Pack & Bring Them Together By A Simple Cut - A simple deception that creates an impressive illusion of the magician being able to simply make the cards appear where he wants them to.
Jumping Cards - The magician makes a stack of 4 cards under one persons hand change to the stack of 4 cards under another persons hands and again. A nifty little trick to perform for small groups, requires just a little practice and a few cards.
Discovering The Total Value Of The Bottom Cards Of 4 Stacks - Just a little mental math is all that's required to make the illusion that you "know" what the cards at the bottom add up to. Great little trick.
Naming All The Cards In A Pack In Succession - A little trickery by means of preparation in the cards, a fun memory trick and you'll have people amazed at you ability to memorize and name an entire deck of cards at once.
The Cards Cut, How To Tell Whether The Number Cut Is Odd Or Even - A prepared deck is involved and a very simple action on the part of the magician makes it appear that he or she is able to "see" how many cards are there...
The Whist Trick - How to deal yourself all of the trump cards. A simple card game trick that can be adapted to nearly any card game and you'll always win... careful though, this is just for fun.
Have a Person Name A Card, And... Have It Appear In The Deck At A Spot Someone Else Requests - Simple card counting, a little diversion and you've found the card easily.
The Cards Revealed By The Looking Glass - More of a joke than a magic trick, but it will creat some fun and might be able to be kept up for a while, at least til you're caught.
Guess Four Cards Thought Of By Different People - A bit of shuffling, some interaction from your audience and you'll have them believing you can read their minds and find any cards they think of. Awesome parlor magic.
The Pairs Re-Paired - A similar trick to the one above, but requires 20 cards delt in pairs, shuffled & put back together - cool trick would impress your audience for sure.
How To Detect Which face Card Has Been Turned Around Within The Deck - A simple little trick of observation that noone but you will know. That is unless YOU reveal it.
To Arrange 12 Cards In Rows In Such A Manner That They Count To 4 In All Directions - Another simple trick of dealing the cards in a special way to get the results you're looking for.
To Place The Aces And Face Cards In Four Rows In Such A Way That In No Row Are Two Cards Alike In Suit Or Value - This is also a magic puzzle. Another cool and easy card trick.
The Congress Of Court Cards - Another card dealing trick that enables the magician to pull all the suits into their own stack easily.
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PERFORMING MAGIC CARD TRICKS USING SPECIAL APPARATUS
This is a cool document that originates from the early 1900's and details card tricks that require special apparatus. These are appropriate for use on a small scale, such as party magic or up-close street magic.
In some instances, an amateur with a mechanical mind may be able to manufacture his appliances himself.
The authors detailed these apparatus then and you can still make them today!
If you perform any card tricks in your show, you will find a great value in these vintage instructions for performing. These are a real magic treasure and make a cool new age digital addition to the magicians library.
All Tricks Taught In This Document Can Be Done At Parties Or As Street Magic!
For the budding magician, or even the seasoned pro, this is a link to the past magicians and a superb resource. You will find plenty of illustrations and descriptions of techniques still used on stages today. A super addition to your digital magic collection.
Check Out Some Screen Grabs From This Document...
Check Out The Contents Of This Digital Document:
The Long Card - A prepared card allowing the magician to "force" cards to come up a point he desires, to cut the pack anywhere, etc. A simple little technique.
To Produce A Chosen Card In Various Ways - A card having been chosen and returned and the pack is shuffled. Using the long card technique above or perhaps a biseaute' pack. You will always be able to find the card chosen by feel alone.
To Teach Your Audience A Trick - Teach them an easy trick, then allow them to succeed in performing the trick or to cause them to fail at your pleasure. A great group performance.
To Distinguish The court Cards By Touch - A bit of preliminary preparation on each of the court cards in the deck allows you to simply feel your way through. The prep work won't be visible to your audience, but you'll have powers from it.
To Name Any Number Of Cards In Succession Without Seeing Them - Two distinct methods of performing this trick. Each is an updated (early 1900's) version of popular tricks.
To Make Cards Change - Four cards are made to change, say from 8's to 2's or from black to white. Three specially prepared cards do the trick...
To Nail A Chosen Card To The Wall - A simple little feat, requires a hidden pin and a bit of theatrics, some palming abilities and when you get good, you can throw the cards and get this effect.
The Inseperable Sevens & Aces - Two different tricks with the same basic result. The chosen cards being of any number seem to be inseparable by any means applied to them. Some prepared cards are the secret to these tricks.
Moving Aces - Having placed the four aces in different positions in the pack, make the two black change places with the red, and finally bring them all together in the middle of the pack.
The Travelling Card - A card having been thought of by an audience member, now vanishes from the pack and appears anywhere the performer wants it to.
Multiplying Cards - Allow a volunteer to choose any numbr of cards from a pack, secretly slip him more then he counts, you slip him more, seems like the cards magically multiply in his hand.
The Persistent Card - Allow several people each to draw a card, return it to the pack, shuffle, and make any card turn into that card at will.
Aces To Kings - Changing four aces into four kings and back again at will. A simple trick, a little prep work and you'll have it.
Vanishing Aces - To change four aces held tightly by a person into four indifferent cards. A brilliant trick still performed today.
The Shower Of Aces - Very effective sequel to the one described above. All you need is a special deck of cards... all aces perhaps?
The Card Couples - Volunteers are asked to chose pairs of cards each. They're placed back in the deck and each being delt back to its original chooser from the top & bottom of the deck.
The Psychic Card Seer - The magician states to the audience he can choose a card, any chosen and place it upon the table. He can, by way of a simple trick with prepared cards.
The Indifferent Cards - A volunteer chooses a card, two indifferent cards are placed on a table, the chosen card is made to appear in place of either card as chosen by the volunteer.
Magic Pile Of Cards - A card is chosen and then is made to appear in any stack of cards the audience chooses.
Portrait Cards - To change any card into the portrait or caracature of any of the members of the audience. A simple set of prepared cards helps you do this trick.
The Levetating Card - A card you choose is made to come out of the deck to you using a magicians magic secret...
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PERFORMING SIMPLE COIN TRICKS NOVICE MAGICIAN ILL GUIDE
There are many tricks that can be performed using coins. Some require sleight of hand, some require apparatus to perform, some do not.
This document is from the early 1900's and it details tricks that require no apparatus at all. Just a little instrucion and prep work is all they really require.
Still, they're effective illusions to perform for any group. Learning coin magic is a fun past-time, and these tricks make a great addition to your normal magic routine.
Since they're in digital document form, they're easy to use and portable. A great way to build your magic reference digital library up.
Check Out Some Screen Grabs From This Document...
Check Out The Contents Of This Digital Document:
A Coin Spun On A Table - How to tell if it's heads or tails that falls, even though you're blindfolded. It requires just a little bit of preparation with the coin and you can easily tell... even from across the room.
Odd Or Even - A cool little trick. Have someone choose a handful of coins.... guess, based on how many you have left and you will always know if the number they chose is odd or even.
How To Make A Marked Coin Trade Places With Another - Place both under handkerchiefs, coins and hanky borrowed from the audience. A little magic & they trade places & back again.
To Make Two Marked Coins, Wrapped In Separate Handkerchiefs, Com Together In One Of Them - Borrowed coins & hankies, a palmed penny & you've got them all fooled.
To Pull Coins Through A Handkerchief - Borrow four coins from the audience, have them mark each coin, wrap them in a handkerchief, and make them appear to be pulled through and landing in your hand.
To Pass A Marked Coin Into The Center Of Two Oranges In Succession - For this excellent trick, a little previous preparation is necessary. With a little practice, it will appear that you can make the coin move from orange to orange.
The Flying Money - How to make a coin pass invisibly from one hand to the other, and finally through the table. Again, just a little prep work and some theatrical performance is all it takes.
To Rub One Coin Into Three - A Simple little parlour trick, but with the right audience, will draw praise and applause. This requires you to prepare the area before performing but it is a cool trick to learn.
To Make A Marked Coin Appear In An Apple - A variation of the above trick involving the two oranges. The fruit is examined by the audience, the magician makes the coin appear in the fruit.
The Travelling Counters - Performed with twelve metal counters, the magician picks up 4, hands them to a volunteer, picks up the remainder, commands them to change places, they do. Cool trick.
The Wandering Coin - A coin, a little wax and some playing cards.... makes it look as though the magician is able to move the coin and make it appear under any card he wishes.
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